Use List Initializations for Vectors.
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@@ -698,10 +698,7 @@ Variant Geometry2D::line_intersects_line(const Vector2 &p_from_a, const Vector2
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Vector<Vector2> Geometry2D::get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2) {
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Vector2 r1, r2;
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::Geometry2D::get_closest_points_between_segments(p1, q1, p2, q2, r1, r2);
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Vector<Vector2> r;
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r.resize(2);
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r.set(0, r1);
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r.set(1, r2);
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Vector<Vector2> r = { r1, r2 };
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return r;
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}
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@@ -923,10 +920,7 @@ Vector<Plane> Geometry3D::build_capsule_planes(float p_radius, float p_height, i
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Vector<Vector3> Geometry3D::get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2) {
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Vector3 r1, r2;
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::Geometry3D::get_closest_points_between_segments(p1, p2, q1, q2, r1, r2);
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Vector<Vector3> r;
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r.resize(2);
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r.set(0, r1);
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r.set(1, r2);
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Vector<Vector3> r = { r1, r2 };
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return r;
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}
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