Change the default editor camera rotation to position it in +X +Y +Z
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@@ -391,7 +391,9 @@ private:
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Point2 region_begin, region_end;
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Cursor() {
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x_rot = y_rot = 0.5;
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// These rotations place the camera in +X +Y +Z, aka south east, facing north west.
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x_rot = 0.5;
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y_rot = -0.5;
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distance = 4;
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region_select = false;
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}
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