-ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003
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@@ -338,6 +338,14 @@ void EditorData::set_editor_states(const Dictionary& p_states) {
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}
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void EditorData::notify_edited_scene_changed() {
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for(int i=0;i<editor_plugins.size();i++) {
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editor_plugins[i]->edited_scene_changed();
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}
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}
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void EditorData::clear_editor_states() {
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for(int i=0;i<editor_plugins.size();i++) {
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