Add window click-through support.

This commit is contained in:
bruvzg
2020-06-29 12:31:36 +03:00
parent fdfcce1c03
commit 6a14c72b12
10 changed files with 142 additions and 0 deletions
+30
View File
@@ -33,6 +33,7 @@
#include "os_osx.h"
#include "core/io/marshalls.h"
#include "core/math/geometry_2d.h"
#include "core/os/keyboard.h"
#include "main/main.h"
#include "scene/resources/texture.h"
@@ -2404,6 +2405,15 @@ void DisplayServerOSX::window_set_title(const String &p_title, WindowID p_window
[wd.window_object setTitle:[NSString stringWithUTF8String:p_title.utf8().get_data()]];
}
void DisplayServerOSX::window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
wd.mpath = p_region;
}
void DisplayServerOSX::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
_THREAD_SAFE_METHOD_
@@ -3356,6 +3366,26 @@ void DisplayServerOSX::process_events() {
Input::get_singleton()->flush_accumulated_events();
}
for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
WindowData &wd = E->get();
if (wd.mpath.size() > 0) {
const Vector2 mpos = _get_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]);
if (Geometry2D::is_point_in_polygon(mpos, wd.mpath)) {
if ([wd.window_object ignoresMouseEvents]) {
[wd.window_object setIgnoresMouseEvents:NO];
}
} else {
if (![wd.window_object ignoresMouseEvents]) {
[wd.window_object setIgnoresMouseEvents:YES];
}
}
} else {
if ([wd.window_object ignoresMouseEvents]) {
[wd.window_object setIgnoresMouseEvents:NO];
}
}
}
[autoreleasePool drain];
autoreleasePool = [[NSAutoreleasePool alloc] init];
}