Allow changing the anisotropic filter level at run-time per Viewport
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@@ -16,6 +16,13 @@
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Implement this in GDExtension to handle the (re)sizing of a viewport.
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</description>
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</method>
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<method name="_set_anisotropic_filtering_level" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="anisotropic_filtering_level" type="int" />
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<description>
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Implement this in GDExtension to change the anisotropic filtering level.
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</description>
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</method>
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<method name="_set_fsr_sharpness" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="fsr_sharpness" type="float" />
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