Implement ability to render viewports directly to screen
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@@ -7268,6 +7268,10 @@ RID RasterizerStorageGLES3::render_target_create() {
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return render_target_owner.make_rid(rt);
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}
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void RasterizerStorageGLES3::render_target_set_position(RID p_render_target, int p_x, int p_y) {
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//only used in GLES2
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}
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void RasterizerStorageGLES3::render_target_set_size(RID p_render_target, int p_width, int p_height) {
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RenderTarget *rt = render_target_owner.getornull(p_render_target);
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