Change GridMap navigation_layers to be per mesh_library item

Changes GridMap navigation_layers from a single bitmask for the entire GridMap to a bitmask for each item used in the mesh_library with a baked navmesh.
This commit is contained in:
smix8
2022-11-29 20:01:31 +01:00
parent 2a04b18d37
commit 61f33e205c
6 changed files with 44 additions and 61 deletions
+3
View File
@@ -54,6 +54,7 @@ public:
Ref<Texture2D> preview;
Ref<NavigationMesh> navigation_mesh;
Transform3D navigation_mesh_transform;
uint32_t navigation_layers = 1;
};
RBMap<int, Item> item_map;
@@ -76,6 +77,7 @@ public:
void set_item_mesh_transform(int p_item, const Transform3D &p_transform);
void set_item_navigation_mesh(int p_item, const Ref<NavigationMesh> &p_navigation_mesh);
void set_item_navigation_mesh_transform(int p_item, const Transform3D &p_transform);
void set_item_navigation_layers(int p_item, uint32_t p_navigation_layers);
void set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes);
void set_item_preview(int p_item, const Ref<Texture2D> &p_preview);
String get_item_name(int p_item) const;
@@ -83,6 +85,7 @@ public:
Transform3D get_item_mesh_transform(int p_item) const;
Ref<NavigationMesh> get_item_navigation_mesh(int p_item) const;
Transform3D get_item_navigation_mesh_transform(int p_item) const;
uint32_t get_item_navigation_layers(int p_item) const;
Vector<ShapeData> get_item_shapes(int p_item) const;
Ref<Texture2D> get_item_preview(int p_item) const;