Fix collide_shape return type
Fix PhysicsDirectSpaceState3D::_collide_shape return type. Also PhysicsDirectSpaceState2D::_collide_shape.
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@@ -21,7 +21,7 @@
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</description>
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</method>
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<method name="collide_shape">
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<return type="PackedVector2Array[]" />
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<return type="Vector2[]" />
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<param index="0" name="parameters" type="PhysicsShapeQueryParameters2D" />
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<param index="1" name="max_results" type="int" default="32" />
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<description>
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