Update the fallback input mapping for the Oculus mobile devices.
This commit is contained in:
@@ -58,6 +58,7 @@ private:
|
||||
jmethodID _get_surface = 0;
|
||||
jmethodID _is_activity_resumed = 0;
|
||||
jmethodID _vibrate = 0;
|
||||
jmethodID _get_input_fallback_mapping = 0;
|
||||
|
||||
public:
|
||||
GodotJavaWrapper(JNIEnv *p_env, jobject p_godot_instance);
|
||||
@@ -84,6 +85,7 @@ public:
|
||||
jobject get_surface();
|
||||
bool is_activity_resumed();
|
||||
void vibrate(int p_duration_ms);
|
||||
String get_input_fallback_mapping();
|
||||
};
|
||||
|
||||
#endif /* !JAVA_GODOT_WRAPPER_H */
|
||||
|
||||
Reference in New Issue
Block a user