Rename RD texture "type" to "texture_type"
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
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@@ -37,7 +37,7 @@
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</member>
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<member name="samples" type="int" setter="set_samples" getter="get_samples" enum="RenderingDevice.TextureSamples" default="0">
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</member>
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<member name="type" type="int" setter="set_type" getter="get_type" enum="RenderingDevice.TextureType" default="1">
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<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="RenderingDevice.TextureType" default="1">
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</member>
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<member name="usage_bits" type="int" setter="set_usage_bits" getter="get_usage_bits" default="0">
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</member>
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