Allow to select multiple remote nodes at runtime

This commit is contained in:
Michael Alexsander
2024-11-18 15:44:38 -03:00
parent a77a28c029
commit 5c66129e62
22 changed files with 1441 additions and 527 deletions
+4
View File
@@ -191,6 +191,10 @@
<member name="debugger/auto_switch_to_stack_trace" type="bool" setter="" getter="">
If [code]true[/code], automatically switches to the [b]Stack Trace[/b] panel when the debugger hits a breakpoint or steps.
</member>
<member name="debugger/max_node_selection" type="int" setter="" getter="">
The limit of how many remote nodes can be selected at once.
[b]Warning:[/b] Increasing this value is not recommended, as selecting too many can make the editing and inspection of remote properties unreliable.
</member>
<member name="debugger/profile_native_calls" type="bool" setter="" getter="">
If [code]true[/code], enables collection of profiling data from non-GDScript Godot functions, such as engine class methods. Enabling this slows execution while profiling further.
</member>