Replace remaining uses of NULL with nullptr
Follow-up to #38736 (these uses were likely added after this PR was merged).
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@@ -107,7 +107,7 @@ TEST_CASE("[GDNative Variant] Variant call") {
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godot_string_name_new_with_latin1_chars(&method, "is_valid_identifier");
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godot_variant_call_error error;
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godot_variant_call(&self, &method, NULL, 0, &ret, &error);
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godot_variant_call(&self, &method, nullptr, 0, &ret, &error);
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CHECK(godot_variant_get_type(&ret) == GODOT_VARIANT_TYPE_BOOL);
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CHECK(godot_variant_as_bool(&ret));
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