Makes all Godot API's methods Lower Case
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@@ -51,7 +51,7 @@ void Physics2DServerWrapMT::_thread_callback(void *_instance) {
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void Physics2DServerWrapMT::thread_loop() {
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server_thread = Thread::get_caller_ID();
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server_thread = Thread::get_caller_id();
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OS::get_singleton()->make_rendering_thread();
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@@ -169,12 +169,12 @@ Physics2DServerWrapMT::Physics2DServerWrapMT(Physics2DServer *p_contained, bool
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damped_spring_joint_pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
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if (!p_create_thread) {
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server_thread = Thread::get_caller_ID();
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server_thread = Thread::get_caller_id();
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} else {
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server_thread = 0;
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}
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main_thread = Thread::get_caller_ID();
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main_thread = Thread::get_caller_id();
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first_frame = true;
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}
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