Fix missing argument names in bindings
While at it, tweak some boolean setters to use `p_enabled` for the bool. Also renames `draw_minimap()` to `set_draw_minimap()`.
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@@ -832,7 +832,7 @@ void EditorNode3DGizmo::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_plugin"), &EditorNode3DGizmo::get_plugin);
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ClassDB::bind_method(D_METHOD("clear"), &EditorNode3DGizmo::clear);
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ClassDB::bind_method(D_METHOD("set_hidden", "hidden"), &EditorNode3DGizmo::set_hidden);
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ClassDB::bind_method(D_METHOD("is_subgizmo_selected"), &EditorNode3DGizmo::is_subgizmo_selected);
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ClassDB::bind_method(D_METHOD("is_subgizmo_selected", "id"), &EditorNode3DGizmo::is_subgizmo_selected);
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ClassDB::bind_method(D_METHOD("get_subgizmo_selection"), &EditorNode3DGizmo::get_subgizmo_selection);
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GDVIRTUAL_BIND(_redraw);
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