Add support for 2D vector type to visual shaders
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26
doc/classes/VisualShaderNodeVectorBase.xml
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26
doc/classes/VisualShaderNodeVectorBase.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeVectorBase" inherits="VisualShaderNode" version="4.0">
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<brief_description>
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A base type for the nodes using different vector types within the visual shader graph.
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeVectorBase.OpType" default="1">
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A base type.
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</member>
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</members>
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<constants>
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<constant name="OP_TYPE_VECTOR_2D" value="0" enum="OpType">
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A 2D vector type.
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</constant>
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<constant name="OP_TYPE_VECTOR_3D" value="1" enum="OpType">
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A 3D vector type.
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</constant>
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<constant name="OP_TYPE_MAX" value="2" enum="OpType">
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Represents the size of the [enum OpType] enum.
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</constant>
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</constants>
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</class>
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