Add support for 2D vector type to visual shaders
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@@ -16,15 +16,21 @@
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</members>
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<constants>
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<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
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A scalar type.
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A floating-point scalar type.
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</constant>
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<constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
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A vector type.
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<constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
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A 2D vector type.
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</constant>
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<constant name="OP_TYPE_VECTOR_SCALAR" value="2" enum="OpType">
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A vector type. [code]edge0[/code] and [code]edge1[/code] are using a scalar type.
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<constant name="OP_TYPE_VECTOR_2D_SCALAR" value="2" enum="OpType">
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The [code]x[/code] port uses a 2D vector type. The first two ports use a floating-point scalar type.
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</constant>
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<constant name="OP_TYPE_MAX" value="3" enum="OpType">
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<constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
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A 3D vector type.
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</constant>
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<constant name="OP_TYPE_VECTOR_3D_SCALAR" value="4" enum="OpType">
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The [code]x[/code] port uses a 3D vector type. The first two ports use a floating-point scalar type.
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</constant>
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<constant name="OP_TYPE_MAX" value="5" enum="OpType">
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Represents the size of the [enum OpType] enum.
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</constant>
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</constants>
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