Unbind Variant methods that change immutable types.

Fixes #62706.
Code is commented instead of removed to clarify why they should not be re-added.
This commit is contained in:
Juan Linietsky
2023-01-06 15:14:39 +01:00
parent b14f7aa9f9
commit 576ae694e0
2 changed files with 1 additions and 25 deletions
-22
View File
@@ -183,28 +183,6 @@
This can be seen as transforming with respect to the local frame.
</description>
</method>
<method name="set_rotation">
<return type="void" />
<param index="0" name="rotation" type="float" />
<description>
Sets the transform's rotation (in radians).
</description>
</method>
<method name="set_scale">
<return type="void" />
<param index="0" name="scale" type="Vector2" />
<description>
Sets the transform's scale.
[b]Note:[/b] Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed.
</description>
</method>
<method name="set_skew">
<return type="void" />
<param index="0" name="skew" type="float" />
<description>
Sets the transform's skew (in radians).
</description>
</method>
<method name="translated" qualifiers="const">
<return type="Transform2D" />
<param index="0" name="offset" type="Vector2" />