Unbind Variant methods that change immutable types.
Fixes #62706. Code is commented instead of removed to clarify why they should not be re-added.
This commit is contained in:
@@ -183,28 +183,6 @@
|
||||
This can be seen as transforming with respect to the local frame.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_rotation">
|
||||
<return type="void" />
|
||||
<param index="0" name="rotation" type="float" />
|
||||
<description>
|
||||
Sets the transform's rotation (in radians).
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_scale">
|
||||
<return type="void" />
|
||||
<param index="0" name="scale" type="Vector2" />
|
||||
<description>
|
||||
Sets the transform's scale.
|
||||
[b]Note:[/b] Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_skew">
|
||||
<return type="void" />
|
||||
<param index="0" name="skew" type="float" />
|
||||
<description>
|
||||
Sets the transform's skew (in radians).
|
||||
</description>
|
||||
</method>
|
||||
<method name="translated" qualifiers="const">
|
||||
<return type="Transform2D" />
|
||||
<param index="0" name="offset" type="Vector2" />
|
||||
|
||||
Reference in New Issue
Block a user