Modified editor strings to be translatable in the future
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@@ -569,12 +569,12 @@ bool EditorData::check_and_update_scene(int p_idx) {
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Ref<PackedScene> pscene;
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pscene.instance();
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EditorProgress ep("update_scene","Updating Scene",2);
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ep.step("Storing local changes..",0);
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EditorProgress ep("update_scene",TTR("Updating Scene"),2);
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ep.step(TTR("Storing local changes.."),0);
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//pack first, so it stores diffs to previous version of saved scene
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Error err = pscene->pack(edited_scene[p_idx].root);
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ERR_FAIL_COND_V(err!=OK,false);
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ep.step("Updating scene..",1);
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ep.step(TTR("Updating scene.."),1);
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Node *new_scene = pscene->instance(true);
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ERR_FAIL_COND_V(!new_scene,false);
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