Add specular occlusion from ambient light

Co-authored-by: guerro323 <kaltobattle@gmail.com>
This commit is contained in:
landervr
2025-05-06 16:51:00 +02:00
parent 1a1cc0f7b0
commit 56730d0cb2
17 changed files with 72 additions and 6 deletions
+3
View File
@@ -3095,6 +3095,9 @@
<member name="rendering/reflections/sky_reflections/texture_array_reflections.mobile" type="bool" setter="" getter="" default="false">
Lower-end override for [member rendering/reflections/sky_reflections/texture_array_reflections] on mobile devices, due to performance concerns or driver support.
</member>
<member name="rendering/reflections/specular_occlusion/enabled" type="bool" setter="" getter="" default="true">
If [code]true[/code], reduces reflections based on ambient light.
</member>
<member name="rendering/renderer/rendering_method" type="String" setter="" getter="" default="&quot;forward_plus&quot;">
Sets the renderer that will be used by the project. Options are:
[b]forward_plus[/b] (Forward+): High-end renderer designed for desktop devices. Has a higher base overhead, but scales well with complex scenes. Not suitable for older devices or mobile.