Change non-existent World to World3D
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@@ -169,7 +169,7 @@ void EditorNode3DGizmo::set_spatial_node(Node3D *p_node) {
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void EditorNode3DGizmo::Instance::create_instance(Node3D *p_base, bool p_hidden) {
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instance = RS::get_singleton()->instance_create2(mesh->get_rid(), p_base->get_world()->get_scenario());
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instance = RS::get_singleton()->instance_create2(mesh->get_rid(), p_base->get_world_3d()->get_scenario());
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RS::get_singleton()->instance_attach_object_instance_id(instance, p_base->get_instance_id());
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if (skin_reference.is_valid()) {
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RS::get_singleton()->instance_attach_skeleton(instance, skin_reference->get_skeleton());
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