Use a more specific type for Area2D/3D body signals
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@@ -197,7 +197,7 @@
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</description>
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</signal>
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<signal name="body_entered">
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<argument index="0" name="body" type="Node">
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<argument index="0" name="body" type="Node3D">
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</argument>
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<description>
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Emitted when a [PhysicsBody3D] or [GridMap] enters this Area3D. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
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@@ -205,7 +205,7 @@
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</description>
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</signal>
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<signal name="body_exited">
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<argument index="0" name="body" type="Node">
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<argument index="0" name="body" type="Node3D">
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</argument>
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<description>
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Emitted when a [PhysicsBody3D] or [GridMap] exits this Area3D. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
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@@ -215,7 +215,7 @@
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<signal name="body_shape_entered">
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<argument index="0" name="body_id" type="int">
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</argument>
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<argument index="1" name="body" type="Node">
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<argument index="1" name="body" type="Node3D">
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</argument>
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<argument index="2" name="body_shape" type="int">
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</argument>
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@@ -232,7 +232,7 @@
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<signal name="body_shape_exited">
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<argument index="0" name="body_id" type="int">
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</argument>
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<argument index="1" name="body" type="Node">
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<argument index="1" name="body" type="Node3D">
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</argument>
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<argument index="2" name="body_shape" type="int">
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</argument>
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