Merge pull request #10319 from neikeq/pr-engine-editor-hint
Adds Engine::is_editor_hint() method
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@@ -38,7 +38,7 @@ void Camera2D::_update_scroll() {
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if (!is_inside_tree())
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return;
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if (get_tree()->is_editor_hint()) {
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if (Engine::get_singleton()->is_editor_hint()) {
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update(); //will just be drawn
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return;
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}
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@@ -85,7 +85,7 @@ Transform2D Camera2D::get_camera_transform() {
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if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
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if (h_drag_enabled && !get_tree()->is_editor_hint()) {
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if (h_drag_enabled && !Engine::get_singleton()->is_editor_hint()) {
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camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT]));
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camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * drag_margin[MARGIN_LEFT]));
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} else {
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@@ -97,7 +97,7 @@ Transform2D Camera2D::get_camera_transform() {
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}
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}
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if (v_drag_enabled && !get_tree()->is_editor_hint()) {
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if (v_drag_enabled && !Engine::get_singleton()->is_editor_hint()) {
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camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM]));
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camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * drag_margin[MARGIN_TOP]));
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@@ -136,7 +136,7 @@ Transform2D Camera2D::get_camera_transform() {
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camera_pos.y -= screen_rect.position.y - limit[MARGIN_TOP];
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}
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if (smoothing_enabled && !get_tree()->is_editor_hint()) {
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if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
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float c = smoothing * get_fixed_process_delta_time();
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smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
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@@ -240,7 +240,7 @@ void Camera2D::_notification(int p_what) {
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add_to_group(group_name);
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add_to_group(canvas_group_name);
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if (get_tree()->is_editor_hint()) {
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if (Engine::get_singleton()->is_editor_hint()) {
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set_fixed_process(false);
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}
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@@ -262,7 +262,7 @@ void Camera2D::_notification(int p_what) {
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} break;
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case NOTIFICATION_DRAW: {
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if (!is_inside_tree() || !get_tree()->is_editor_hint())
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if (!is_inside_tree() || !Engine::get_singleton()->is_editor_hint())
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break;
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if (screen_drawing_enabled) {
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@@ -497,7 +497,7 @@ void Camera2D::align() {
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void Camera2D::set_follow_smoothing(float p_speed) {
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smoothing = p_speed;
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if (smoothing > 0 && !(is_inside_tree() && get_tree()->is_editor_hint()))
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if (smoothing > 0 && !(is_inside_tree() && Engine::get_singleton()->is_editor_hint()))
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set_fixed_process(true);
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else
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set_fixed_process(false);
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