Code format for true/false/null to make documentation consistent

This commit is contained in:
PouleyKetchoupp
2019-11-02 12:14:15 +01:00
parent af4fd9de9c
commit 52e799b6d4
8 changed files with 11 additions and 11 deletions
+1 -1
View File
@@ -125,7 +125,7 @@
</methods>
<members>
<member name="auto_triangles" type="bool" setter="set_auto_triangles" getter="get_auto_triangles" default="true">
If true, the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point].
If [code]true[/code], the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point].
</member>
<member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="AnimationNodeBlendSpace2D.BlendMode" default="0">
Controls the interpolation between animations. See [enum BlendMode] constants.