Fix EditorScenePostImport templates for C#

This commit is contained in:
Raul Santos
2022-06-16 17:21:47 +02:00
parent 639d72735c
commit 525b5e0e16
3 changed files with 6 additions and 10 deletions
@@ -7,12 +7,10 @@ using System;
[Tool]
public partial class _CLASS_ : _BASE_
{
public override Object _PostImport(Node scene)
public override Godot.Object _PostImport(Node scene)
{
// Modify the contents of the scene upon import. For example, setting up LODs:
// scene.GetNode<MeshInstance3D>("HighPolyMesh").DrawDistanceEnd = 5.0
// scene.GetNode<MeshInstance3D>("LowPolyMesh").DrawDistanceBegin = 5.0
return scene // Return the modified root node when you're done.
// Modify the contents of the scene upon import.
return scene; // Return the modified root node when you're done.
}
}
#endif
@@ -7,9 +7,9 @@ using System;
[Tool]
public partial class _CLASS_ : _BASE_
{
public override Object _PostImport(Node scene)
public override Godot.Object _PostImport(Node scene)
{
return scene
return scene;
}
}
#endif