Autocompletion: Add support for string name option in more places

This commit is contained in:
HolonProduction
2024-06-11 22:28:18 +02:00
parent 292e50e17e
commit 51f74af2ac
12 changed files with 99 additions and 9 deletions
+2
View File
@@ -25,6 +25,8 @@ The config file contains two section:
- `cs: boolean = false`: If `true`, the test will be skipped when running a non C# build.
- `use_single_quotes: boolean = false`: Configures the corresponding editor setting for the test.
- `add_node_path_literals: boolean = false`: Configures the corresponding editor setting for the test.
- `add_string_name_literals: boolean = false`: Configures the corresponding editor setting for the test.
- `scene: String`: Allows to specify a scene which is opened while autocompletion is performed. If this is not set the test runner will search for a `.tscn` file with the same basename as the GDScript file. If that isn't found either, autocompletion will behave as if no scene was opened.
- `node_path: String`: The node path of the node which holds the current script inside of the scene. Defaults to the scene root node.