Use current mouse button state instead of saved values.
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@@ -3023,6 +3023,10 @@ void Node3DEditorViewport::_notification(int p_what) {
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update_preview_node = false;
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} break;
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case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
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set_freelook_active(false);
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} break;
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case NOTIFICATION_ENTER_TREE: {
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surface->connect(SceneStringName(draw), callable_mp(this, &Node3DEditorViewport::_draw));
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surface->connect(SceneStringName(gui_input), callable_mp(this, &Node3DEditorViewport::_sinput));
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