Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
This commit is contained in:
43
doc/classes/EditorScript.xml
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43
doc/classes/EditorScript.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorScript" inherits="Reference" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Simple script to perform changes in the currently edited scene.
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</brief_description>
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<description>
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This script can be run from the Scene -> Run Script menu option.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="_run" qualifiers="virtual">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="add_root_node">
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<return type="void">
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</return>
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<argument index="0" name="node" type="Node">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_editor_interface">
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<return type="EditorInterface">
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</return>
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<description>
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</description>
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</method>
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<method name="get_scene">
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<return type="Node">
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</return>
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<description>
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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