doc: Sync classref with current source
Fix a few missing bindings or unspecified argument names and default values.
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@@ -25,6 +25,12 @@
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Returns the main container of Godot editor's window. You can use it, for example, to retrieve the size of the container and place your controls accordingly.
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</description>
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</method>
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<method name="get_current_path" qualifiers="const">
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<return type="String">
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</return>
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<description>
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</description>
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</method>
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<method name="get_edited_scene_root">
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<return type="Node">
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</return>
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