doc: Markup fixes for enums and constants
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@@ -41,8 +41,8 @@
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<argument index="1" name="texture" type="Texture" default="null">
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</argument>
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<description>
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Begin drawing (And optionally pass a texture override). When done call end(). For more information on how this works, search for glBegin() glEnd() references.
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For the type of primitive, use the [Mesh].[code]PRIMITIVE_*[/code] enumerations.
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Begin drawing (and optionally pass a texture override). When done call [method end]. For more information on how this works, search for [code]glBegin()[/code] and [code]glEnd()[/code] references.
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For the type of primitive, see the [enum Mesh.PrimitiveType] enum.
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</description>
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</method>
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<method name="clear">
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