Use doubles for time everywhere in Timer/SceneTree
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@@ -313,7 +313,7 @@ public:
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test_fall();
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quit = false;
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}
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virtual bool physics_process(float p_time) override {
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virtual bool physics_process(double p_time) override {
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if (mover.is_valid()) {
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static real_t joy_speed = 10;
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PhysicsServer3D *ps = PhysicsServer3D::get_singleton();
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@@ -399,7 +399,7 @@ public:
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create_static_plane(Plane(Vector3(0, 1, 0), -1));
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}
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virtual bool process(float p_time) override {
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virtual bool process(double p_time) override {
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return false;
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}
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