Use doubles for time everywhere in Timer/SceneTree
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@@ -81,12 +81,12 @@ void Timer::_notification(int p_what) {
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}
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}
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void Timer::set_wait_time(float p_time) {
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void Timer::set_wait_time(double p_time) {
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ERR_FAIL_COND_MSG(p_time <= 0, "Time should be greater than zero.");
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wait_time = p_time;
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}
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float Timer::get_wait_time() const {
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double Timer::get_wait_time() const {
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return wait_time;
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}
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@@ -106,7 +106,7 @@ bool Timer::has_autostart() const {
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return autostart;
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}
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void Timer::start(float p_time) {
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void Timer::start(double p_time) {
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ERR_FAIL_COND_MSG(!is_inside_tree(), "Timer was not added to the SceneTree. Either add it or set autostart to true.");
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if (p_time > 0) {
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@@ -139,7 +139,7 @@ bool Timer::is_stopped() const {
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return get_time_left() <= 0;
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}
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float Timer::get_time_left() const {
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double Timer::get_time_left() const {
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return time_left > 0 ? time_left : 0;
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}
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