Use doubles for time everywhere in Timer/SceneTree

This commit is contained in:
Aaron Franke
2021-05-21 01:23:35 -04:00
parent 0c68ccecda
commit 4ecb6fba80
13 changed files with 68 additions and 68 deletions

View File

@@ -81,12 +81,12 @@ void Timer::_notification(int p_what) {
}
}
void Timer::set_wait_time(float p_time) {
void Timer::set_wait_time(double p_time) {
ERR_FAIL_COND_MSG(p_time <= 0, "Time should be greater than zero.");
wait_time = p_time;
}
float Timer::get_wait_time() const {
double Timer::get_wait_time() const {
return wait_time;
}
@@ -106,7 +106,7 @@ bool Timer::has_autostart() const {
return autostart;
}
void Timer::start(float p_time) {
void Timer::start(double p_time) {
ERR_FAIL_COND_MSG(!is_inside_tree(), "Timer was not added to the SceneTree. Either add it or set autostart to true.");
if (p_time > 0) {
@@ -139,7 +139,7 @@ bool Timer::is_stopped() const {
return get_time_left() <= 0;
}
float Timer::get_time_left() const {
double Timer::get_time_left() const {
return time_left > 0 ? time_left : 0;
}