Use C++ iterators for Lists in many situations

This commit is contained in:
Aaron Franke
2021-07-15 23:45:57 -04:00
parent b918c4c3ce
commit 4e6efd1b07
218 changed files with 2755 additions and 3004 deletions

View File

@@ -555,12 +555,12 @@ bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentC
ofs += encode_cstring(path.get_data(), &packet.write[ofs]);
for (List<int>::Element *E = peers_to_add.front(); E; E = E->next()) {
network_peer->set_target_peer(E->get()); // To all of you.
for (int &E : peers_to_add) {
network_peer->set_target_peer(E); // To all of you.
network_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);
network_peer->put_packet(packet.ptr(), packet.size());
psc->confirmed_peers.insert(E->get(), false); // Insert into confirmed, but as false since it was not confirmed.
psc->confirmed_peers.insert(E, false); // Insert into confirmed, but as false since it was not confirmed.
}
}
@@ -917,8 +917,8 @@ void MultiplayerAPI::_del_peer(int p_id) {
// Some refactoring is needed to make this faster and do paths GC.
List<NodePath> keys;
path_send_cache.get_key_list(&keys);
for (List<NodePath>::Element *E = keys.front(); E; E = E->next()) {
PathSentCache *psc = path_send_cache.getptr(E->get());
for (NodePath &E : keys) {
PathSentCache *psc = path_send_cache.getptr(E);
psc->confirmed_peers.erase(p_id);
}
emit_signal(SNAME("network_peer_disconnected"), p_id);