Use C++ iterators for Lists in many situations
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@@ -555,12 +555,12 @@ bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentC
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ofs += encode_cstring(path.get_data(), &packet.write[ofs]);
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for (List<int>::Element *E = peers_to_add.front(); E; E = E->next()) {
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network_peer->set_target_peer(E->get()); // To all of you.
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for (int &E : peers_to_add) {
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network_peer->set_target_peer(E); // To all of you.
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network_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);
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network_peer->put_packet(packet.ptr(), packet.size());
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psc->confirmed_peers.insert(E->get(), false); // Insert into confirmed, but as false since it was not confirmed.
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psc->confirmed_peers.insert(E, false); // Insert into confirmed, but as false since it was not confirmed.
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}
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}
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@@ -917,8 +917,8 @@ void MultiplayerAPI::_del_peer(int p_id) {
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// Some refactoring is needed to make this faster and do paths GC.
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List<NodePath> keys;
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path_send_cache.get_key_list(&keys);
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for (List<NodePath>::Element *E = keys.front(); E; E = E->next()) {
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PathSentCache *psc = path_send_cache.getptr(E->get());
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for (NodePath &E : keys) {
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PathSentCache *psc = path_send_cache.getptr(E);
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psc->confirmed_peers.erase(p_id);
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}
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emit_signal(SNAME("network_peer_disconnected"), p_id);
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