Add a separate pool for small allocations in Vulkan RD
This commit is contained in:
@@ -1016,6 +1016,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
||||
void _free_pending_resources(int p_frame);
|
||||
|
||||
VmaAllocator allocator = nullptr;
|
||||
VmaPool small_allocs_pool = nullptr;
|
||||
|
||||
VulkanContext *context = nullptr;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user