Fix small reconnection bug in visual shader

This commit is contained in:
Yuri Roubinsky
2020-07-31 10:40:05 +03:00
parent bb6adf4ef9
commit 4d52456613
2 changed files with 10 additions and 1 deletions

View File

@@ -71,7 +71,15 @@ bool VisualShaderNode::is_output_port_connected(int p_port) const {
}
void VisualShaderNode::set_output_port_connected(int p_port, bool p_connected) {
connected_output_ports[p_port] = p_connected;
if (p_connected) {
connected_output_ports[p_port] = true;
++connected_output_count;
} else {
--connected_output_count;
if (connected_output_count == 0) {
connected_output_ports[p_port] = false;
}
}
}
bool VisualShaderNode::is_input_port_connected(int p_port) const {