Ability to create local RenderingDevice instances.
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@@ -60,5 +60,7 @@ Vector<uint8_t> RenderingDevice::shader_compile_from_source(ShaderStage p_stage,
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}
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RenderingDevice::RenderingDevice() {
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singleton = this;
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if (singleton == nullptr) { // there may be more rendering devices later
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singleton = this;
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}
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}
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@@ -1024,6 +1024,11 @@ public:
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virtual uint32_t get_frame_delay() const = 0;
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virtual void submit() = 0;
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virtual void sync() = 0;
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virtual RenderingDevice *create_local_device() = 0;
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static RenderingDevice *get_singleton();
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RenderingDevice();
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};
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