GLTF: Add GODOT_single_root extension

This commit is contained in:
Aaron Franke
2023-07-22 22:36:57 -05:00
parent 36945dad07
commit 446893fdd1
5 changed files with 77 additions and 14 deletions
@@ -65,6 +65,7 @@
<description>
Part of the import process. This method is run after [method _import_post_parse] and before [method _import_node].
Runs when generating a Godot scene node from a GLTFNode. The returned node will be added to the scene tree. Multiple nodes can be generated in this step if they are added as a child of the returned node.
[b]Note:[/b] The [param scene_parent] parameter may be null if this is the single root node.
</description>
</method>
<method name="_get_image_file_extension" qualifiers="virtual">