Use best fit normals for storing screen space normals

This commit is contained in:
clayjohn
2023-12-18 15:35:26 -07:00
parent bf8dd73e9d
commit 43cf21cb71
19 changed files with 207 additions and 41 deletions
@@ -20,6 +20,7 @@
#define FLAG_SRGB (1 << 4)
#define FLAG_ALPHA_TO_ONE (1 << 5)
#define FLAG_LINEAR (1 << 6)
#define FLAG_NORMAL (1 << 7)
#ifdef MULTIVIEW
layout(location = 0) out vec3 uv_interp;
@@ -77,6 +78,7 @@ void main() {
#define FLAG_SRGB (1 << 4)
#define FLAG_ALPHA_TO_ONE (1 << 5)
#define FLAG_LINEAR (1 << 6)
#define FLAG_NORMAL (1 << 7)
layout(push_constant, std430) uniform Params {
vec4 section;
@@ -192,6 +194,9 @@ void main() {
if (bool(params.flags & FLAG_LINEAR)) {
color.rgb = srgb_to_linear(color.rgb);
}
if (bool(params.flags & FLAG_NORMAL)) {
color.rgb = normalize(color.rgb * 2.0 - 1.0) * 0.5 + 0.5;
}
frag_color = color / params.luminance_multiplier;
#endif // MODE_SET_COLOR