RegEx re-implemented as a module
Re-wrote nrex as a module using godot-specific parts and new features: * Added string substitutions. * Named groups are now supported. * Removed use of mutable variables in RegEx. RegExMatch is returned instead.
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@@ -31,7 +31,6 @@
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//#include "math_funcs.h"
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#include <stdio.h>
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#include "os/os.h"
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#include "drivers/nrex/regex.h"
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#include "core/io/ip_address.h"
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#include "test_string.h"
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@@ -462,18 +461,8 @@ bool test_25() {
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bool test_26() {
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OS::get_singleton()->print("\n\nTest 26: RegEx\n");
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RegEx regexp("(.*):(.*)");
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int res = regexp.find("name:password");
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printf("\tmatch: %s\n", (res>=0)?"true":"false");
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printf("\t%i captures:\n", regexp.get_capture_count());
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for (int i = 0; i<regexp.get_capture_count(); i++)
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{
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printf("%ls\n", regexp.get_capture(i).c_str());
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}
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return (res>=0);
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//TODO: Do replacement RegEx test
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return true;
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};
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struct test_27_data {
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