Do not use shadow cubemaps if depth write is not supported to avoid errors, closes #25219
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@@ -3135,7 +3135,7 @@ void RasterizerSceneGLES2::initialize() {
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}
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// cubemaps for shadows
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{
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if (!storage->config.support_write_depth) { //not going to be used
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int max_shadow_cubemap_sampler_size = 512;
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int cube_size = max_shadow_cubemap_sampler_size;
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