Some work on double support
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@@ -64,7 +64,7 @@ struct SurfaceData {
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};
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struct VertexWeightMapping {
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Vector<real_t> weights;
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Vector<float> weights;
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Vector<int> bones;
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// This extra vector is used because the bone id is computed in a second step.
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// TODO Get rid of this extra step is a good idea.
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