Fix more issues with code tags in class reference

This commit is contained in:
RedworkDE
2023-05-29 15:36:42 +02:00
parent 2f57da2907
commit 42ca35cfd7
9 changed files with 15 additions and 16 deletions
+1 -2
View File
@@ -43,8 +43,7 @@
# To get the name of the underlying Object type, you need the `get_class()` method.
print("foo is a(n) %s" % foo.get_class()) # inject the class name into a formatted string.
# Note also that there is not yet any way to get a script's `class_name` string easily.
# To fetch that value, you can use [member ProjectSettings.get_global_class_list].
# Open your project.godot file to see it up close.
# To fetch that value, you can use ProjectSettings.get_global_class_list().
[/gdscript]
[csharp]
Variant foo = 2;