Fix more issues with code tags in class reference
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@@ -43,8 +43,7 @@
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# To get the name of the underlying Object type, you need the `get_class()` method.
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print("foo is a(n) %s" % foo.get_class()) # inject the class name into a formatted string.
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# Note also that there is not yet any way to get a script's `class_name` string easily.
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# To fetch that value, you can use [member ProjectSettings.get_global_class_list].
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# Open your project.godot file to see it up close.
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# To fetch that value, you can use ProjectSettings.get_global_class_list().
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[/gdscript]
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[csharp]
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Variant foo = 2;
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