Fix typos with codespell
Using codespell 2.0.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn GIRD leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
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@@ -15,7 +15,7 @@
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mdt.create_from_surface(mesh, 0)
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for i in range(mdt.get_vertex_count()):
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var vertex = mdt.get_vertex(i)
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# In this example we extend the mesh by one unit, which results in seperated faces as it is flat shaded.
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# In this example we extend the mesh by one unit, which results in separated faces as it is flat shaded.
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vertex += mdt.get_vertex_normal(i)
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# Save your change.
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mdt.set_vertex(i, vertex)
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@@ -33,7 +33,7 @@
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for (var i = 0; i < mdt.GetVertexCount(); i++)
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{
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Vector3 vertex = mdt.GetVertex(i);
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// In this example we extend the mesh by one unit, which results in seperated faces as it is flat shaded.
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// In this example we extend the mesh by one unit, which results in separated faces as it is flat shaded.
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vertex += mdt.GetVertexNormal(i);
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// Save your change.
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mdt.SetVertex(i, vertex);
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