Revert "Use fake audio playing property in editor"
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24dbe5e310
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3cfb9df325
@@ -233,6 +233,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
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//stop playing if no longer active
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if (!active) {
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set_physics_process_internal(false);
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//do not update, this makes it easier to animate (will shut off otherwise)
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//_change_notify("playing"); //update property in editor
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emit_signal("finished");
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}
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@@ -312,11 +313,6 @@ void AudioStreamPlayer2D::stop() {
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bool AudioStreamPlayer2D::is_playing() const {
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint())
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return fake_active;
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#endif
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if (stream_playback.is_valid()) {
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return active; // && stream_playback->is_playing();
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}
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@@ -361,16 +357,11 @@ bool AudioStreamPlayer2D::is_autoplay_enabled() {
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void AudioStreamPlayer2D::_set_playing(bool p_enable) {
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#ifdef TOOLS_ENABLED
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fake_active = p_enable;
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#endif
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if (p_enable)
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play();
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else
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stop();
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}
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bool AudioStreamPlayer2D::_is_active() const {
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return active;
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