Use "enum class" for input enums
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+11
-11
@@ -66,7 +66,7 @@ class PopupMenu : public Popup {
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Variant metadata;
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String submenu;
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String tooltip;
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uint32_t accel = 0;
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Key accel = Key::NONE;
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int _ofs_cache = 0;
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int _height_cache = 0;
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int h_ofs = 0;
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@@ -92,7 +92,7 @@ class PopupMenu : public Popup {
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Timer *submenu_timer;
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List<Rect2> autohide_areas;
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Vector<Item> items;
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int initial_button_mask = 0;
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MouseButton initial_button_mask = MouseButton::NONE;
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bool during_grabbed_click = false;
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int mouse_over = -1;
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int submenu_over = -1;
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@@ -148,14 +148,14 @@ public:
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// this value should be updated to reflect the new size.
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static const int ITEM_PROPERTY_SIZE = 10;
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void add_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
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void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
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void add_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
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void add_icon_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
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void add_radio_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
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void add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
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void add_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
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void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
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void add_check_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
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void add_icon_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
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void add_radio_check_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
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void add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
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void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, uint32_t p_accel = 0);
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void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, Key p_accel = Key::NONE);
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void add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
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void add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
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@@ -175,7 +175,7 @@ public:
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void set_item_icon(int p_idx, const Ref<Texture2D> &p_icon);
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void set_item_checked(int p_idx, bool p_checked);
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void set_item_id(int p_idx, int p_id);
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void set_item_accelerator(int p_idx, uint32_t p_accel);
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void set_item_accelerator(int p_idx, Key p_accel);
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void set_item_metadata(int p_idx, const Variant &p_meta);
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void set_item_disabled(int p_idx, bool p_disabled);
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void set_item_submenu(int p_idx, const String &p_submenu);
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@@ -200,7 +200,7 @@ public:
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bool is_item_checked(int p_idx) const;
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int get_item_id(int p_idx) const;
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int get_item_index(int p_id) const;
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uint32_t get_item_accelerator(int p_idx) const;
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Key get_item_accelerator(int p_idx) const;
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Variant get_item_metadata(int p_idx) const;
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bool is_item_disabled(int p_idx) const;
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String get_item_submenu(int p_idx) const;
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