doc: Sync classref with current source

This commit is contained in:
Rémi Verschelde
2019-05-28 18:08:13 +02:00
parent b71254a861
commit 3a365c1fc0
16 changed files with 379 additions and 20 deletions
+4
View File
@@ -180,6 +180,8 @@
<member name="application/config/icon" type="String" setter="" getter="">
Icon used for the project, set when project loads. Exporters will also use this icon when possible.
</member>
<member name="application/config/macos_native_icon" type="String" setter="" getter="">
</member>
<member name="application/config/name" type="String" setter="" getter="">
The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files.
</member>
@@ -189,6 +191,8 @@
<member name="application/config/use_custom_user_dir" type="bool" setter="" getter="">
If [code]true[/code], the project will save user data to its own user directory (see [member application/config/custom_user_dir_name]). This setting is only effective on desktop platforms. A name must be set in the [member application/config/custom_user_dir_name] setting for this to take effect. If [code]false[/code], the project will save user data to [code](OS user data directory)/Godot/app_userdata/(project name)[/code].
</member>
<member name="application/config/windows_native_icon" type="String" setter="" getter="">
</member>
<member name="application/run/disable_stderr" type="bool" setter="" getter="">
If [code]true[/code], disables printing to standard error in an exported build.
</member>