[MP] Add MultiplayerPeer disconnect_peer, close.
Update ENet, WebRTC, and WebSocket to support peer disconnection and unify the close function.
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@@ -9,6 +9,20 @@
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<tutorials>
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</tutorials>
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<methods>
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<method name="_close" qualifiers="virtual">
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<return type="void" />
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<description>
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Called when the multiplayer peer should be immediately closed (see [method MultiplayerPeer.close]).
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</description>
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</method>
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<method name="_disconnect_peer" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="p_peer" type="int" />
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<param index="1" name="p_force" type="bool" />
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<description>
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Called when the connected [param p_peer] should be forcibly disconnected (see [method MultiplayerPeer.disconnect_peer]).
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</description>
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</method>
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<method name="_get_available_packet_count" qualifiers="virtual const">
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<return type="int" />
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<description>
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