Merge pull request #79775 from aaronfranke/gltf-node-gen-cosmetic

Cosmetic changes in GLTF node generation code
This commit is contained in:
Rémi Verschelde
2023-08-02 12:19:58 +02:00
2 changed files with 37 additions and 39 deletions
+3 -5
View File
@@ -199,7 +199,7 @@ private:
Camera3D *_generate_camera(Ref<GLTFState> p_state, const GLTFNodeIndex p_node_index);
Light3D *_generate_light(Ref<GLTFState> p_state, const GLTFNodeIndex p_node_index);
Node3D *_generate_spatial(Ref<GLTFState> p_state, const GLTFNodeIndex p_node_index);
void _assign_scene_names(Ref<GLTFState> p_state);
void _assign_node_names(Ref<GLTFState> p_state);
template <class T>
T _interpolate_track(const Vector<real_t> &p_times, const Vector<T> &p_values,
const float p_time,
@@ -307,10 +307,8 @@ public:
Error _parse_asset_header(Ref<GLTFState> p_state);
Error _parse_gltf_extensions(Ref<GLTFState> p_state);
void _process_mesh_instances(Ref<GLTFState> p_state, Node *p_scene_root);
void _generate_scene_node(Ref<GLTFState> p_state, Node *p_scene_parent,
Node3D *p_scene_root,
const GLTFNodeIndex p_node_index);
void _generate_skeleton_bone_node(Ref<GLTFState> p_state, Node *p_scene_parent, Node3D *p_scene_root, const GLTFNodeIndex p_node_index);
void _generate_scene_node(Ref<GLTFState> p_state, const GLTFNodeIndex p_node_index, Node *p_scene_parent, Node *p_scene_root);
void _generate_skeleton_bone_node(Ref<GLTFState> p_state, const GLTFNodeIndex p_node_index, Node *p_scene_parent, Node *p_scene_root);
void _import_animation(Ref<GLTFState> p_state, AnimationPlayer *p_animation_player,
const GLTFAnimationIndex p_index, const float p_bake_fps, const bool p_trimming, const bool p_remove_immutable_tracks);
void _convert_mesh_instances(Ref<GLTFState> p_state);