Merge pull request #79775 from aaronfranke/gltf-node-gen-cosmetic
Cosmetic changes in GLTF node generation code
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@@ -199,7 +199,7 @@ private:
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Camera3D *_generate_camera(Ref<GLTFState> p_state, const GLTFNodeIndex p_node_index);
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Light3D *_generate_light(Ref<GLTFState> p_state, const GLTFNodeIndex p_node_index);
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Node3D *_generate_spatial(Ref<GLTFState> p_state, const GLTFNodeIndex p_node_index);
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void _assign_scene_names(Ref<GLTFState> p_state);
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void _assign_node_names(Ref<GLTFState> p_state);
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template <class T>
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T _interpolate_track(const Vector<real_t> &p_times, const Vector<T> &p_values,
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const float p_time,
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@@ -307,10 +307,8 @@ public:
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Error _parse_asset_header(Ref<GLTFState> p_state);
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Error _parse_gltf_extensions(Ref<GLTFState> p_state);
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void _process_mesh_instances(Ref<GLTFState> p_state, Node *p_scene_root);
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void _generate_scene_node(Ref<GLTFState> p_state, Node *p_scene_parent,
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Node3D *p_scene_root,
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const GLTFNodeIndex p_node_index);
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void _generate_skeleton_bone_node(Ref<GLTFState> p_state, Node *p_scene_parent, Node3D *p_scene_root, const GLTFNodeIndex p_node_index);
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void _generate_scene_node(Ref<GLTFState> p_state, const GLTFNodeIndex p_node_index, Node *p_scene_parent, Node *p_scene_root);
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void _generate_skeleton_bone_node(Ref<GLTFState> p_state, const GLTFNodeIndex p_node_index, Node *p_scene_parent, Node *p_scene_root);
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void _import_animation(Ref<GLTFState> p_state, AnimationPlayer *p_animation_player,
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const GLTFAnimationIndex p_index, const float p_bake_fps, const bool p_trimming, const bool p_remove_immutable_tracks);
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void _convert_mesh_instances(Ref<GLTFState> p_state);
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