doc: Sync classref with current source
Fix various missing arguments in bindings.
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@@ -287,6 +287,16 @@
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Sets the transform matrix for an area.
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</description>
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</method>
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<method name="body_add_central_force">
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<return type="void">
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</return>
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<argument index="0" name="body" type="RID">
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</argument>
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<argument index="1" name="force" type="Vector2">
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</argument>
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<description>
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</description>
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</method>
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<method name="body_add_collision_exception">
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<return type="void">
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</return>
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@@ -324,6 +334,26 @@
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Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
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</description>
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</method>
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<method name="body_add_torque">
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<return type="void">
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</return>
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<argument index="0" name="body" type="RID">
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</argument>
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<argument index="1" name="torque" type="float">
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</argument>
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<description>
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</description>
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</method>
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<method name="body_apply_central_impulse">
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<return type="void">
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</return>
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<argument index="0" name="body" type="RID">
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</argument>
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<argument index="1" name="impulse" type="Vector2">
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</argument>
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<description>
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</description>
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</method>
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<method name="body_apply_impulse">
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<return type="void">
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</return>
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@@ -337,6 +367,16 @@
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Adds a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates.
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</description>
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</method>
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<method name="body_apply_torque_impulse">
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<return type="void">
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</return>
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<argument index="0" name="body" type="RID">
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</argument>
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<argument index="1" name="impulse" type="float">
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</argument>
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<description>
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</description>
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</method>
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<method name="body_attach_object_instance_id">
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<return type="void">
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</return>
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