Visibility rect only shown when a GPUParticle2D is selected to reduce visual clutter in scenes with a lot of Particle nodes.

This commit is contained in:
Raffaele Picca
2021-11-17 10:58:52 +01:00
parent dd10213d6e
commit 37cfa56db3
5 changed files with 43 additions and 4 deletions

View File

@@ -2579,7 +2579,7 @@ void CPUParticles3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
GPUParticles3DGizmoPlugin::GPUParticles3DGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particles", Color(0.8, 0.7, 0.4));
create_material("particles_material", gizmo_color);
gizmo_color.a = 0.1;
gizmo_color.a = MAX((gizmo_color.a - 0.2) * 0.02, 0.0);
create_material("particles_solid_material", gizmo_color);
create_icon_material("particles_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoGPUParticles3D"), SNAME("EditorIcons")));
create_handle_material("handles");