Fix documentation for consistency
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@@ -85,7 +85,7 @@
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Attenuation factor used if listener is outside of [member emission_angle_degrees] and [member emission_angle_enabled] is set, in decibels.
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</member>
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<member name="max_db" type="float" setter="set_max_db" getter="get_max_db" default="3.0">
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Sets the absolute maximum of the soundlevel, in decibels.
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Sets the absolute maximum of the sound level, in decibels.
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</member>
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<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="0.0">
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The distance past which the sound can no longer be heard at all. Only has an effect if set to a value greater than [code]0.0[/code]. [member max_distance] works in tandem with [member unit_size]. However, unlike [member unit_size] whose behavior depends on the [member attenuation_model], [member max_distance] always works in a linear fashion. This can be used to prevent the [AudioStreamPlayer3D] from requiring audio mixing when the listener is far away, which saves CPU resources.
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